Things

Apr. 23rd, 2025 08:33 pm
vass: Small turtle with green leaf in its mouth (Default)
[personal profile] vass
Books
Very little progress.

Crafts
Dyed a 36x45cm piece of white 14 count aida cloth purple, for Secret Reasons. And now I know that I can get a reasonable result doing that with a large storage box and hot water, winging the quantity of Rit dye. Shenanigans may result.

Food
My parents' Christmas present to me, a new frying pan, just made it to me today. I haven't test-driven it yet, but it looks nice. And like it should heat up easier than the cast iron one my stove can't really handle, much as I love it.

Weather
Finally cooling down. Good.

Other
One of the Discord servers I'm in had a PowerPoint night. I didn't present, but I contributed a very unserious set of slides for someone else to present sight unseen. This was a heap of fun, and I recommend this form of grownup show and tell to other nerds. I am already working on my next such document.

In a different Discord, a discussion of linguistics prompted me to make a series of noises which in turn made Dorian give me a very funny look. If you would like to provoke yourself to make a series of noises that will make your cats give you funny looks, here is the chart.

Daydream

Apr. 23rd, 2025 08:11 pm
vass: Warning sign of man in water with an octopus (Accidentally)
[personal profile] vass
What if, when you went to a nonprofit/charity/etc website because you want to donate money to them, you could add ?nomarketing on the end of the link, and it would bring up a barebones version of their donation page that would JUST LET YOU MAKE A SINGLE DONATION.

It would not sign you up to their newsletter.
It would not give them permission to contact you.
It would not ask you to share their link on social media.
It would not ask you how you found them.
It would not show you a thank you letter written in the first person by a composite version of one of their clients.
It would not show you tragic and distressing photographs or descriptions of the horrible things happening to the people you HAVE ALREADY DECIDED TO GIVE MONEY TO HELP.
There would not be any animated banners or carousels.
There would be no popups.
Required fields on the form would only be information they genuinely cannot accept your money without, and they would have checked both the law on what information they actually need and their assumptions about names and titles (e.g. not everyone has a first name, not everyone has a last name, not everyone's name is short, some names have spaces or apostrophes or hyphens, not everyone belongs to one of the four genders Mr, Mrs, Miss, and Dr.)
It would not give you a menu with three choices: make your one-off donation a monthly amount, make your one-off donation a monthly amount but more money, or (deselected and in a duller colour) "keep your one-off donation" before letting you donate.
Or after you donate.
Or both.

I understand they have a job to do, but do they understand how aversive this experience is? It is the biggest thing about charitable giving that I dread, when I have enough to give. "Hi, I'd like to give you some mon-" "CAN YOU GIVE US MORE? CAN YOU GIVE IT EVERY MONTH? KIDS ARE DYING, VASS, ANIMALS ARE DYING, THE PLANET IS DYING, MOREMOREMOREMORE CAN WE TEXT YOU, CAN WE CALL YOU UP AND TELL YOU ABOUT THE DYING KIDS CAN YOU TELL ALL YOUR FRIENDS TO GIVE US MONEY TOO-"

If they made it less stressful, I would not have to psych myself up to do this. And by definition this is how they are treating people who already want to help them.

Tails Noir

Apr. 22nd, 2025 12:01 pm
catness: (catblueeyes)
[personal profile] catness
Tails Noir is a point&click adventure game by EggNut. It starts as a noir detective story set in a city of anthropomorphic animals. Howard Lotor, a raccoon PI, is (true to genre) cynical, drinks too much and struggles to make ends meet. With a new case, things start to look promising, but then everything goes completely off the rails.

Good:

* Beautiful, incredibly detailed pixel art graphics, capturing the ambience of a dystopian urban environment.

* Tough, cynical, and suffering PIs are my favourite in games, even though in books I usually prefer geeky puzzle-solvers whose main, and often only, weapon is their intellect.

* All the characters are furries <3

* The first couple of chapters are exciting, with a real sense of urgency. Conversations aren't repetitive and replayable - if you say the wrong thing, that's it. But it's nice to discover that you can still solve every puzzle in alternative ways. I didn't need a walkthrough.

* There's a button that lets you switch between 2 languages instantly! Without going to the settings, changing the language and restarting the game. I didn't use it much, but it's super neat. I might replay the game someday for language immersion, at least the first half.

Bad:

* The game begins as a solid detective mystery, but changes the direction midway and evolves into some weird philosophical existential parable. I'm fine with deep philosophical themes, but here the shift is too abrupt, and the two halves don't really fit together.

* The 2nd half is tedious, almost no puzzles, just a lot of click-to-continue dialogue, visual novel-like. Some conversations seem to go on forever. The ending is vague and unsatisfying.

* Howard develops a condition that makes it very uncomfortable to keep looking at him on screen.

Overall:

3/5. Ironically, it could be 5/5 if it was unfinished... But the 2nd half just spoils the impression too much.

Tiny joys in gross work

Apr. 21st, 2025 02:51 pm
sporky_rat: A Giant Sta-Puft Marshmallow Man cruisin' down the street in NYC (oh shit!)
[personal profile] sporky_rat

Vacuuming for the flea issue does lead to some glee when you see all the dead fleas in the water tank of the vacuum.

tcpip: (Default)
[personal profile] tcpip
How have you spent the Easter break? I've spent it at the Conquest gaming convention, where four hundred nerds took over every room of the Coburg City Hall for a convention that's been running since the 1980s. Not that I did any gaming myself, as I safely esconced at the RPG Review Cooperative table with various games that members have put up for sale, which includes a majority of which is fundraising for the Isla Bell Charitable Fund. This particular run, "Gamers for Isla" is now coming to a close after an eight-week fundraising campaign which raised approximately $15000, with a bit in various pledges to come in. I must thank Andrew, Charmaine, Penny, Liz, Karl, Michael, Edward, Rade, and Tim for helping transport goods, staffing the stall, and generally providing awesome company over the three days.

A real highlight of the convention was the visits from Isla Bell's family to our group. This included her uncle, Kieran, who provided an opening speech at Conquest about who Isla was, what happened to her, and the importance of the Fund. Also present on that day was his partner who has a mutual interest in immersive technologies as a teaching tool. The following day, there was a visit from Isla's mother, Justine, and her partner, and then on the third day, a visit from her uncle, Christopher. Justine made a rather delightful Facebook reel about our fundraising efforts, and Christopher and I had a long conversation about an old mutual friend (sadly departed), Simon Millar. Michael O'Brien of the gaming company, Chaosium, donated the special-edition folio set of their most famous roleplaying game, "Call of Cthulhu", to further raise money for the Fund.

In this context, it is necessary to make a few comments about Easter. The Biblical literalism, bound too strongly and ludicrously by religious fundamentalists, is too easy to mock. The notion of "zombie Jesus" brings laughter, and even deeper, the argument that "Jesus the Lich" is even more accurate (gamers understand that one). My irreverent side derives pleasure from this as well. But what is overlooked by both the fundamentalists and the new atheists and their ilk is a metaphorical reading; that for any person of great spirit, not even the end of their life is the end of their story. Certainly, it is a critical juncture in their wider narrative, not just the closing of a chapter, but the ending of a book. But the narrative and themes of the character can continue. And this is what groups like the Isla Bell Fund charity represent: a tribute that continues a story that deserves and needs to be told. So, for all of you (myself included), go and produce great art, seek and advocate for justice and liberty, and unearth the facts of our shared existence.

reading

Apr. 21st, 2025 12:49 am
cimorene: (gossip)
[personal profile] cimorene
I finished reading The Abbot (Scott) and The Roots of the Mountains (Morris), but I haven't been able to take time to compose posts about them because I saved a ton of quotations and I really wanted to finish the sweater I've been knitting. I finished weaving in the ends today, so tomorrow I can block it.

Also the remaining Emily Wilson translations I've got are Roman plays by Seneca, not Greek tragedies, and I'm not liking them as much. Also the book is a pdf which is always a pain. I've got another William Morris reread and another Walter Scott novel set in the middle ages to read queued up, but I'm taking a break to reread the original Villeneuve Beauty and the Beast, which I've been meaning to get around to for a while, because it has hilariously elaborate fairy lore backstory but I couldn't remember the specifics.
cimorene: white lamb frolicking on green grass (pirouette)
[personal profile] cimorene
We went to Stentorp and petted the lambs!

Here's all the pictures on my pet photo blog

I got a sweater's worth of very soft brown finnwool too.

This is my favorite. I can't get over the expression of this lamb while Wax was petting it 😂. I want this reaction to everything:

Should I Play D&D?

Apr. 19th, 2025 02:32 am
vaxhacker: (hermit)
[personal profile] vaxhacker

SOMETHING I have seen come up from time to time over the years before (and even since) games like Dungeons & Dragons have entered the mainstream is the question of whether it is “appropriate” or “good” for a person to get themselves involved in that sort of entertainment. Usually this is asked in connection with a particular demographic or faith tradition, such as, “Should a Christian allow their kids to play D&D?”

This isn’t an unreasonable question, though. People should be aware of what things they are getting involved in or letting their kids choose for entertainment, but it’s also important to be sure that you get accurate answers to that question upon which to base your decisions.

I think this question, in all its variations, essentially boils down to three fundamental areas of concern:

  1. Is D&D1 something inappropriate for someone of my religious persuasion to consume, if it has dragons, or magic, or demons, or whatever, in it?
  2. I heard kids who got involved with D&D back in the 80s came to psychological harm, got confused between fantasy and reality, committed suicide, murder, or other crimes as a result of what they learned by playing the game and its tendency to make people antisocial and prone to join Satanic cults.
  3. Should I be concerned about the sort of content I’d encounter in the game, such as explicit scenes of sex or violence, or even just the sort of people I’d be associating with and how well they’d be compatible with my own sense of ethics, morals, and sensibilities?

Valid concerns, and I have what I think are valid answers that I hope will be of help to anyone still asking any of them. While I’ll elaborate on them individually, I’ll give a little spoiler up front and say the answers to them are, respectively, “maybe,” “no,” and “yes,” but let’s talk about them in more detail.

Magic and Monsters

Question 1: Should I play D&D as a member of my religion?
I think this is, in essence, the same question as, “Should I let my kids read the Harry Potter or Lord of the Rings books?” And it has the same answer for the same reason. D&D is, at its core, a game about storytelling, and the kinds of stories we tell through the game are fantasy adventure stories like those I just named, or classics like the King Arthur legends, fairy tales, Olympic myths, the voyages of Sinbad, and so forth. It’s just that rather than passively reading a novel that someone else wrote for you, in this case, you get to actively experience the story from the point of view of the protagonists themselves, and control the outcome of the story through the choices you make.

These classic and modern tales do include mythical creatures, including some scary ones such as dragons, minotaurs, gorgons, and even demons, which our heroes confront and battle as these stories—which we have been entertaining each other with since the dawn of human history—use them to describe the epic struggle between the forces of good and evil. The heroes often have supernatural gifts or powers such as magic swords or wands or the ability to cast magic spells that make the stories larger than life and exciting to tell, since those things, like the fantastic creatures the heroes battle, don’t show up in our more mundane real lives.

If you are someone for whom a story that merely contains mention of such creatures of legend, or heroes who use magic to accomplish their goals, is offensive and would cause you to reject the book as a candidate for your summertime reading list, then it’s safe to say D&D is likewise not a game you will want to play. Conversely, if you read The Chronicles of Narnia or A Wizard of Earthsea and thought they were wonderful stories and thought it would be even better to actually “step into” a story like that and get to experience an adventure in such a world (or at least pretend to in a game), then D&D is probably going to be just fine.

Satanic Panic

Question 2: Isn’t D&D a gateway to Satanism, cults, mental and social problems, and crime?
I’ll try to be brief here since this one can be an enormous rabbit hole to fall into but I think it deserves mentioning since it had been so controversial in its time. If you’ve ever considered the Salem witch trials of 1692–1693 and wondered how any rational society could become gripped in that kind of hysteria, look no further than the United States circa 1980–1990. It was a tragic case that swept up many people and organizations in its wake, from day care centers and schools to religious organizations. Everyday citizens, law enforcement, television news anchors, and fired-up preachers were just certain that Satanic cults were lurking behind every corner and hiding under every bush. While this wasn’t specifically about D&D, as a relatively unknown game which sounded suspiciously strange and exotic to those who never heard of it before, it naturally got caught up in the furor along with everyone else and before long was accused of… well… all of the things I mentioned already in the introduction at the start of this entry above.

While unfortunate for those wrongfully accused of wrongdoing during this furor, there was a silver lining in all of this. Since the accusations of actual crime were so prominent and the concerns of severe psychological harm were so rampant, this caused the game to get a lot of actual scrutiny by professionals across all the relevant fields, where propaganda spread from pulpits and mimeographed pamphlets by (understandably) concerned (but unfortunately ill-informed) parents gave way to methodically gathered hard data and peer-reviewed scientific studies.

And what they found after a bright, hard light was shone on the reality of the effects of playing D&D was quite the stark contrast to what the headlines and pearl-clutching of the 80s led folks to expect. It turned out that, compared to their peers, teens who regularly played D&D were far less likely to succumb to suicide or suffer from social isolation and other issues, including involvement in criminal activities. One of the things that playing this game does do to you if you play it a lot, what it practically forces upon you as a consequence of playing it, in fact, is that it requires you to develop effective teamwork and social problem-solving skills. And it turns out those are actually rather applicable to helping you navigate your way in the real world as well.

As far as the alleged occult connections, they were found to be as non-existent as the accusations levelled against everyone else during the Satanic Panic. This was the time when everyone was whispering that evil rituals were secretly being conducted in every Jewish synagogue, every Mormon Temple and Stake Center, every neighborhood daycare center, Catholic church, basically anywhere, anyone, anything you could imagine. The D&D game takes place in fantasy worlds which include magical creatures and wizards who can cast spells. In the fictional stories we read out of books for fun, and the games we play, a demon may show up to be the villain to be defeated by the heroes. Nothing in the game remotely pretends any of it is real, purports to teach you how to actually cast spells, summon real demons, or any nonsense of the sort.

Know Before You Go

Question 3: If I play, will I be comfortable with the subject matter, themes, people I’m associating with, etc.?
Now this, I think, is not only an excellent question, but the one I think you must absolutely take seriously. Not, I emphasize, that this is a problem with the game, but rather this is something important to be aware of, and to manage properly. Your experience, and whether playing D&D is a rewarding and fun hobby that you enjoy, or a negative experience you don’t care to repeat again, hinges on this one issue more than any other. As I mentioned earlier, D&D is a game where you sit down with your friends to collectively tell a story together. Each of you takes on the role of one of the heroes of the adventure story, actively directing how the story will turn out as you decide what your character will do as he or she faces each challenge in each of the scenes as the story’s plot unfolds.

But what sort of story will it be, exactly? If you walk into a bookstore, there are all kinds of novels you could choose to read. The store will be happy to sell you whichever one catches your interest and aligns with your personal tastes without judging you. Another patron might not have the same interests and in fact you and the next person in line might be shocked and appalled at each other’s tastes in literature. But that doesn’t mean bookstores are bad or that reading novels is wrong to enjoy. It means books of all kinds offer something for everyone and everyone can choose the books they personally want to read.

We can say the same about what films we watch. And, as it turns out, the same applies to the adventures we play in D&D games.

Nothing in the game will encourage or constrain how you tell your particular story or what kind of elements you choose to include in it. Maybe yours will be light-hearted and comedic. Or perhaps you prefer a gritty, grim-dark tale where the characters face danger and violent confrontations or crime and injustice more directly. Maybe yours will include steamy romantic scenes, or alternatively you may want to just suggest such things happen “off camera” or perhaps never bother to refer to them at all because you’re too busy rescuing the captive villager from an ogre.

That is all entirely up to the people you play with at your particular game table and will be different than anyone else playing their own games at their tables. And that means it is vitally important to know who you are playing with and how they want to experience their story when you all start your adventure together. You’ll want to establish some common ground rules together. What is the tone you want to set? What elements are out of bounds? What would you enjoy most to be part of in terms of story, setting, and plot?

A good GM2 will start out with some kind of “session zero” before launching the campaign proper, giving the group a chance to settle in and give all the players time to get comfortable with each other and come to agreement about what everyone’s expectations are.

Personally, even though I play with a group of friends I’ve known for a long time, I still start off by sending everyone an online survey which asks some very specific questions about sensitive topics and how comfortable they feel having them included or referenced in our story. You never know where someone’s real-life discomforts are and the whole point of playing a game together is for everyone to have fun. If you throw something into a game where anyone at the table ends up feeling like it’s suddenly not fun for them anymore, then as a GM you just failed somewhere.

I’ll illustrate with a few actual examples. I know one person who was so arachnophobic that they would have panic attacks even at the sight of plastic spider decorations at Halloween. If they played D&D at my table, knowing that, I would make sure not to have any giant spiders (a common monster in D&D adventures—and by “giant spider” I mean a spider as big as you are) in that particular game because that would just be cruel to do that to them. In another case, we played a game where a coup was staged against a usurper who had illegitimately taken over the throne of the kingdom (we were there to put the rightful heir back on the throne). One complication was that one of the members of his court, a top advisor who would likely end up being in the final battle, was also pregnant with the usurper’s child. That opens all kinds of ethical and moral quandries for the players to struggle with. In my group, they found a creative way to take the expectant mother safely out of the fight so there was no danger to her or her unborn child and she was held in custody while the rest of the battle took place. However, I heard of another group who played the same adventure where the GM knew that one of their players had just suffered a miscarriage in her own life, and even having that scene in their telling of the story at all would just hit too close to home for that player, so they thought it best just to remove that from the story entirely.

In whatever ways you need to, your table will arrange to be telling a story that is comfortable to you for your personal moral framework and interesting to what you enjoy in an adventure story. And if it isn’t, you need to go find another table that will do that. There’s no reason to put up with one that won’t. It’s certainly not the case by any means that all D&D tables are the same. In fact, every one is virtually as unique as each person playing it.

I fell in love with Dungeons & Dragons, and the storytelling of it, and the weird dice, and the fact that it didn’t use a traditional board. It felt like I was a part of something special and almost kind of like a secret club because a lot of people didn’t know what it was and didn’t understand it.
—Wil Wheaton



__________
1I will use D&D here as the representative case since it’s the big name that’s most easily recognized, but it’s worth noting that this is actually a whole market full of hundreds of similar table-top fantasy role-playing games.
2The Game Mater (GM) is the referee who runs the game and is in charge of making sure everyone is on the same page and also sets up the story that you’ll be playing. So most of all it’s important that everyone be able to trust that they know where everyone’s sensibilities and preferences are, and that they will respect them both in terms of where they take the story and also ensuring that the behavior of each of the players stays in line with the group’s agreements.

My dad is home!

Apr. 18th, 2025 03:56 pm
cimorene: white lamb frolicking on green grass (pirouette)
[personal profile] cimorene
From the hospital, that is. He got home yesterday and I spent all day expecting (in vain) my mom or sister to remember to explain the medical mysteries and the outcomes (my sister explained them today). It seems things were caused by medication errors. He missed a heart medication the day of his surgery and was on too many blood thinners, which have been adjusted now. He is still too weak to use his phone though, so I haven't heard from him in a while. Usually he is quite active in our family chat. But this is probably because he didn't get the medication he takes for tremors while he was in the hospital.

I was happily expecting to go pet the spring lambs at Stentorp today, and also buy more local untreated wool at their Easter open house. Then last night I had cramps that were the most painful I have felt in years and years. It didn't hurt as much as when I broke my elbow, but that was almost ten years ago. I do most months have cramps bad enough to curtail how much I move around in spite of taking painkillers, but usually less than a whole day's worth of them, and nothing that I have ever needed stronger painkillers for than ibuprofen. In fact in the last few years they've gotten much less severe and I have mostly been fine with 1000 mg of paracetamol (acetaminophen). I guess I've used ibuprofen instead maybe... three times in the last year, and then usually only 400 mg. Last night I took 1000 mg of paracetamol and 600 mg of ibuprofen and I was crouching over the side of the bed pressing a microwaved wheat hotpack to my belly with one hand and wolfing down buttered toast with the other (my stomach is sensitive and I never take ibuprofen without food), and then I lay there with a hot pack under my lower back and another on my lower abdomen for like... an hour, probably?

I was mentally clinging to this promised treat of petting lambs and getting wool last night, and I got up a little early today. But apparently Wax's new episode of 911 came out early this morning and she spent four hours or something trying and failing to get a copy of it and then she was so mad about bad writing and the continued absence (second week in a row) of her blorbo from the screen that she was unable to... leave her computer chair... or think about anything else... until it was too late to go today. They still have an open house tomorrow, though. We'll have to go tomorrow.

(This bad writing on 911 isn't related to the previously-mentioned fact that apparently her ship is going canon. Since last update, a press release for next season promised to continue the "will-they-won't-they" between the characters, so this seems like confirmation, but also confirmation that they won't before the end of the season. The bad writing is a pretty widespread issue, since it's a network tv primetime soap opera, and continuity, plausibility, and character development are spotty. This week's offensively bad writing is related to a ridiculously implausible medical emergency and melodramatic brush with death [two things that happen frequently], the apparent departure of one of their biggest stars and the first time a main character has departed the show. Either someone died, or it's another fakeout: he did already fake die a year ago, according to Wax, so it's repetitive either way. Seems like maybe the actor is actually leaving now? The character death, besides being silly, implausible, and repetitive of past notes, is not good writing for the character, according to Wax, who is also giving angry jaded snorts at text posts looking forward to characters dealing with "deep grief" because the show is notoriously bad at remembering to show characters grieving or, in general, experiencing psychological consequences after traumatic experiences.)

Friday Five

Apr. 18th, 2025 09:27 am
catness: (Default)
[personal profile] catness
From [community profile] thefridayfive.

1. Who was your first crush?

A character from an adventure book. (The details are TMI :) Now if we exclude fictional characters and celebrities, there was a much older guy in a holiday resort, and he actually appeared to be interested... It was really lucky that I got scared at the last moment :)

2. Are you an introvert or an extrovert?

A diehard introvert.

3. What is your favorite non-sexual thing you like to do with the love of your life?

I haven't found a "love of my life", and it's definitely too late for that. If I had, maybe... playing videogames together? Or better yet, developing them together... (What if they didn't like videogames? But then, they wouldn't qualify ;)

4. What is one quirky habit your partner does that either annoys you or makes you grin?

Not very quirky, but maybe, stupid jokes. And yes, either annoying or making me grin.

5. Do you believe in monogamous relationships?

Sure. I've seen a lot of successful ones (at least temporarily), and who I am to judge?

(Eh, just realized that this question might mean if I personally stick to monogamy. Well, TMI?)
sporky_rat: Atia from Rome looking very pleasant and kind. Text: Die screaming you pigspawn trollop (pigspawn!)
[personal profile] sporky_rat

AUGH THE FLEAS THE WRETCHED FLEAS STARTED EARLY

(Also wow this year has been bad already, we haven't had a year this bad in A WHILE)

Hanford Returns

Apr. 17th, 2025 08:45 am
seekingferret: Two warning signs one above the other. 1) Falling Rocks. 2) Falling Rocs. (Default)
[personal profile] seekingferret
Ha! A couple years ago I ranted about Emily Hanford's Sold a Story podcast, which I thought perpetuated some misleading myths about how science works even though she was probably at least partially right about some problems with American reading education. Now Hanford is back with a three part followup series. I feel vindicated.

In my previous essay I questioned why we didn't see a magical school bucking the educational winds, where they used the science of reading and every student was an expert reader. Even if Hanford were wrong, I argued, one would typically expect outliers. Here Hanford shows us a school bucking educational trends and every student is an expert reader- and it doesn't exactly use the science of reading!

The premise of the new miniseries is that there is a school in a poor district of Ohio that has consistently delivered far better reading test scores than would be expected- nearly every student in this school district can read. And yet! Ohio state law changes inspired by Hanford's podcast were threatening to force this school district to make changes that might disrupt its educational model.

The Ohio school district's main innovations seem to me, based on Hanford's descriptions, to not actually be about the pedagogy, because I've been insisting since the beginning that probably the pedagogy is not the most determinative factor and nobody has convinced me otherwise. Hanford of course disagrees with me. She claims that it is things like an emphasis on teaching students lots of verbal language at an early age, and giving them significant time to practice. But while discussing these strategies and others, she plays recordings of the teachers and what their strategies seem to have in common is that they are extremely high touch, they are being implemented in classrooms with small class sizes, and the teachers are enthusiastic and engaged. My entirely unbacked by science intuition is that these factors matter more than pedagogy. This is why I've always referred to schools like this (ironically) as magic. These are of course the most expensive and difficult strategies to scale, so it's like saying, we've figured out the way to get every student to learn to read! Get more engaged teachers and don't overwhelm them with too many students! But this school district actually does have some clever ideas about the economics of teaching reading, such as enlisting gym teachers and music teachers as auxiliary reading teachers and giving them training, to allow the school to teach reading in small classes without having to add additional reading teachers. And also putting resources into solving problems of truancy so that you aren't wasting teacher time while students aren't there to benefit.

Hanford's starting point in the first series is that the science of reading says that three cuing is harmful and phonetic decoding is helpful, but this time around her theme is that implementation matters, not pedagogical theory, and again I must repeat that I am not an expert on teaching reading and I am talking without any authority, but I am so here for the new Hanford. She spends a lot of time on the intersection of new educational ideas and government's limitations, like the fact that federal law actually prohibits the Department of Education from endorsing specific programs, for fear of government overreach, putting schools in a funny position where they're required to meet specifications in laws like NCLB that can't actually be communicated, pushing them towards unreliable private organizations with unclear ideological objectives for guidance.

The whole thing was way more satisfying than the original series, and since I much prefer praising things to criticizing them, I had to note the improvement.

Things

Apr. 17th, 2025 08:36 pm
vass: Small turtle with green leaf in its mouth (Default)
[personal profile] vass
Books
Still reading Freya Marske's A Restless Truth.
Gave Maxine Beneba Clarke's poetry book How Decent People Behave a go, but so far it hasn't grabbed me. I'll give it another try before I return it to the library.

Food
Made a second attempt at making ice cream met. The first attempt wouldn't freeze properly. I had made the fatal Just A Few Alterations to the recipe.
My hypothesis was that in fact it wasn't my alterations but rather that the custard wasn't chilled enough. I found a product review from someone claiming it needed to be chilled not "in fridge for 4-6 hours" as the manual claims, but in the freezer until "chunks start to form".
I intended to test this hypothesis by making the basic vanilla recipe from the manual the ice cream machine came with, without alterations. But I was out of caster sugar and vanilla and didn't want to wait, so I swapped in brown sugar and cinnamon.
Success: perfectly cromulent ice cream. A little bit too rich, maybe, but definitely acceptable.

Links

ACMI Cyberpunk and Sean Doyle

Apr. 17th, 2025 08:31 pm
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[personal profile] tcpip
Over the past week-and-a-bit, the Australian Centre for Moving Images (ACMI) has been hosting a cyberpunk film festival and I have been fortunate enough to meander across the Yarra a few times to have a taste of these events. Of course, it makes a lot of sense that I should attend; as a self-identified cyberpunk from the 1980s in a dilapitdated duplex with multiple battered copies of Mirrorshades in circulation and our 1970s AlphaMicro AM-100 network along with our gothic rock band in residence, "The Accelerated Men". All such heady days from my well-spent youth, and it set a trajectory to who I am now and, I suppose the "Cyberpunk 2020: Year of the Stainless Steel Rat" conference that I hosted a few years back provided was both celebration and reminiscence. That was quite a day.

Anyway, the first film I watched was with Fiona C., was "Tetsuo: The Iron Man", a thoroughly arthouse production which is correctly described as being similar to the works of Lynch and Cronenberg where a metal fetishist gains their horrific wish and begins to transform into a metallic cyborg in all the wrong ways. Following this, Nitul D., and I caught up for a superb double, "Blade Runner" and "Blade Runner 2049". Those who know me at all know that I consider "Blade Runner" to be my favourite film for its prescience, the story, the characters and their development, and that "Blade Runner 2049" is a truly impressive sequel with a deeply satisfying story and presentation - all of which I have mentioned in the past when I reviewed the film on the LJ Cyberpunk group. Finally, on Monday eve, Liza D., and I ventured to see "Strange Days", which includes all I dislike about Los Angeles culture mixed with influences from David Cronenberg's "Videodrome" and the Rodney King LA riots of 1992 - but who remembers that, anyway? In addition, I managed to get to see the ACMI exhibition, "The Future and Other Fictions", which included various near future movie props (the models from Blade Runner 2049 and Bjork's dress from "The Gate" particularly caught my attention.

I am also going to take this opportunity to spend a few words on an old friend, Sean Doyle. Late last year, I had three friends shuffle off the mortal coil: a neighbour, a dear friend, and my mentor. Somehow, I missed at the time that Sean, who had worked at ACMI for many years, had also died, apparently whilst at his favourite holiday destination on Gabo Island. Sean and I were very good friends during the late 1990s when we did a fair bit of gaming together, along with our interests in left-of-centre politics and Melbourne's history. He was also quite the happy camper, an aficionado of folk music, and loved engaging in the fine arts. I hadn't seen much of him from that period onwards, however, for no particular reason, and whilst I had every intention to go, I missed the "celebration of his life" as I had a different household matter that demanded my attention. I am pleased that the celebration is available on YouTube . Valedictions, Sean. I loved your company, your sharp mind, your sense of the absurd, and your aesthetic sense.
brainwane: My smiling face, including a small gold bindi (Default)
[personal profile] brainwane
Over in this MetaFilter thread I've been going on and on about:

the books use the medium of prose well, including unreliable narration; how can the TV series adapt that? can it?

the bookending of the two big rescues at the start and end of All Systems Red, and how Wells describes people helping each other overcome their automatic patterns

etc.

I welcome your thoughts! I have spent like 3 hours this week talking about this stuff and would happily talk 3 more.



(no subject)

Apr. 15th, 2025 09:30 pm
neekabe: Bucky from FatWS smiling (Default)
[personal profile] neekabe
On Saturday my crown fell off while I was eatting. Which might put me off roast for a while (What is this terrible texture in my food? Oh, it's a bit of me. Lovely).

I am mentioning this here, because i was reminded of how useful it is to have a searchable record of many major incidents in my life. So I could immediately go back and realized that it was 1 month short of 11 years that the crown existed in my mouth, which is a decent length of time.

They re-cemented the crown back in place, but not after having to numb me up and clean up the tooth a little. Which was always terrible. I hate the needles so much. But after that it was relatively quick. Just need to see how it feels after everything thaws out. They were generous with the numbing though so I'm not sure I'll be fully back before I go to bed.

And I still have a cleaning tomorrow >_

new paternal health alarm

Apr. 16th, 2025 12:05 am
cimorene: turquoise-tinted vintage monochrome portrait of a flapper giving a dubious side-eye expression (Default)
[personal profile] cimorene
My dad, as regular readers likely remember, is a quadriplegic wheelchair user (partial use of arms, C5/6 injury) dating from a car accident 22 years ago when I was home from college.

Because of all the complications inherent in spinal cord injuries, there are a lot of minor scares and hospitalizations, and these have readjusted my anxiety meter over time so that a sudden ambulance ride to the ER is no longer guaranteed to be alarming, or a memorable milestone; especially here, so far away (my parents live with my sister in Louisiana, so the time difference is 8 hours). Oftentimes I never hear the exact details except that it wasn't too serious until he's back home the next day.

But on the 7th he had a minor inpatient operation to remove a small tumor, but then two days later was sent back in an ambulance after a cardiac event that required three defibrillations. There was evidently a hematoma after the surgery that led to internal bleeding that dropped his blood pressure too low (BP is one of those spinal patient issues). Now he's been there all weekend and seems to be feeling better, but apparently they are still investigating some mysterious (?) symptoms (as always, the degree of mystery that actually exists vs. what doctors have remembered to explain to mom and she has remembered to tell us is uncertain). He isn't being kept cold to control his blood pressure anymore and they moved him out of intensive care, anyway.

This uncertainty is a little tough to deal with, even though as a baseline I'm very inured to periods of elevated worry about his health. I guess it's partly that there's not enough information to judge exactly how worried I should be. But I haven't been this worried about him for a few years at least.

The Uncertain: Light at the End

Apr. 14th, 2025 04:39 pm
catness: (catpersian)
[personal profile] catness
The Uncertain: Light at the End by ComonGames is a point&click adventure about surviving in a post-apocalyptic world ruled by hostile robots. It's a sequel to The Uncertain: Last Quiet Day, which focused on robots. This time, the main character is Emily, one of the surviving humans. I really liked the 1st game and was looking forward to the sequel, but alas...

Bad:

* By switching to human characters, the game lost the charm it used to have, when the story was told from the point of view of a robot who misunderstood the purpose of most human artefacts. It was amusing and cute. Now it's just a generic postapoc story with forgettable characters.

* The 3D graphics are passable, but human 3D models are always crude and stiff. The previous game didn't suffer from this because all the characters were robots, so it was fitting.

* The camera continuously follows the character, which avoids abrupt camera jumps, but it triggers my nausea, so I had to take breaks.

* There is no manual save, and savepoints are spaced too far apart. So if you stumble upon a bug or take a break, you might have to replay a long and tedious sequence.

* The game is incredibly buggy. In particular, it got stuck in the first chapter, and I had to replay a long tedious sequence 3 times: once hoping that it was a temporary glitch, a 2nd time using the keyboard, and a 3rd time using only the keyboard with the controller turned off. That did the trick, so I continued with keyboard only, but the UI is more cumbersome without the controller. Other bugs were cosmetic: incorrect audio, missing localization, graphic glitches. The entire last chapter looked like everything was covered in thick fog, which I thought was by design, but apparently not.

* Boring conversations go on and on, and clicking to speed them up causes an annoying screen-shaking visual effect (definitely by design).

* Puzzles are either too easy or too tedious (the minigames). The story is bland and unoriginal. Locations are boring, too neat for the aesthetics of a ruined city. Only the abandoned Geek Depot store was kind of cool.

* There are these pseudo-action sequences where you have to press or hold a key quickly. They don't add anything to the story, just annoyance. But some keys appear for literally 1-2 seconds, so it's a guaranteed miss, unless you're constantly alert.

Good:

* Minigames have a Skip button. I used it for every minigame, because none of them were fun at all.

* If you fail an action sequence where a key appears for 1 second, nothing drastic happens. The character just stumbles or falls, but gets up again.

Overall:

2/5. A train wreck.

perfume day 7

Apr. 13th, 2025 02:01 pm
sporky_rat: A blue glass bottle of perfume (perfume)
[personal profile] sporky_rat

Imaginary Author's Slow Explosions

Notes: Saffron, Rose Absolute, Leather, Apple, Benzoin, Cashmeran, Arpora Night Market

WELP NOPE

This is a NOPE right out of the bottle onto the skin, wow. I have never been so grossed out by leather and the smell of cheap gin EVER in my life.

Edit: it has been described by Brent as "elder horse girl". Leather and gin and some sort of weird animal smell.

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